Caverns pieces (figures & markers)

Read about the Caverns board game.

See also:
cards | tiles | pieces | rules

You’ll need pieces to mark the position of the characters and monsters on the cavern tiles. Some cards also need markers. This is a list of the pieces you’ll need if you use all the example cards and tiles shown on these pages.

Players’ figures

  • dwarf cleric (Fombin) 02601
  • dwarf warrior (Golin) 02661?
  • elf adventurer (Sorla) 03568 or 14553?
  • elf wizard (Eldrin) 02552
  • evil human cleric (Ulric) 02781
  • half-orc fighter (Grug) 02669
  • hobbit thief (Bimbim) 02769
  • human cleric (Tolzar) 02681
  • human enchantress (Esmerelda) 02682
  • human hero (Sorquist) 02683
  • human knight (Archibald) ?
  • human paladin (Roderick) ?

The numbers are catalogue numbers from Reaper Miniatures on which some of the illustrations on the example set of cards were based (where I have managed to identify them... the rest are lost to the mists of time).

Tile markers

  • stairs × 6 (representing steps up to the surface)
  • spider web × 2
  • the Holy Place
  • the Magic Mirror
  • the Wizard Door
  • “Not Used” markers (several)

Monster figures

  • bandit
  • cave troll
  • clay golem
  • dark elf
  • dragon
  • gargoyle
  • giant tunnel rat
  • goblin guard
  • goblin
  • hobgoblin guard
  • Mim the dwarf
  • mummy
  • orc soldier
  • orc troublemaker
  • skeleton
  • snake × 2
  • wraith
  • zombie

Figures marked † are passage encounters rather than cavern-dwellers.

Also needed

  • six-sided dice

Some notes

  • stairs
    The stair markers serve to make it easier to see where the stairs are on the board. For example, the photo below shows stairs on the entrance tile.

    caverns entrance
  • webs
    The spider web marker should cover the whole tile — for example, try using a square piece of transparent plastic with webs drawn on it.

License

This work is licensed under a Creative Commons BY-NC license (zip files containing all the card illustrations and tiles are available for download as a jumping-off point for you to create your own version). It was inspired over twenty-five years ago by two original games — Sorceror’s Cave and Mystic Wood. Please read about the game’s origins to understand how it came about.
Creative Commons License